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- Here is some of the source code to my parallax engine
- in TURBO PASCAL 7.0 and inline assembly.
- The source routines are in the 2 included .DOC files.
- The running engine is also included...
-
- ************
- Just run 'JUMP.EXE'..
-
- When it asks for wait time, if you enter a zero,
- it will run as fast as possible.
-
- While moving around, press <cntl> to jump,
- <alt> to fire.
-
- Press UP to quit.
-
- ************
-
-
- You will notice that it is not full-screen. This is because it
- was originally designed for an adventure game, which
- would use a border around the screen for icons, character
- portrait, etc.
-
- It could easily become full screen by changing the virtual
- screen size and by drawing more tiles in the x and y
- direction. The offset that the drawing starts from the
- player would also have to be changed.
-
- Enjoy it.
-
-
- Scott
- P.S.: You can reach me by email to simmer@crl.com until I get my own account.
-
-